Strontium Dog: Search/Destroy Agency Files 01 by John Wagner & Alan Grant
Posted by Darryl Sloan on March 20, 2008
Strontium Dog was one of my favourite characters from the pages of the weekly British sci-fi comic 2000 A.D., which originated in the early 1980s and continues to flourish today. I read the comic erratically in my youth, so until now I’ve only been scratching the surface of the amount of Strontium Dog strips that have been published. In fact, you could say I’m still only scratching the surface, since this mammoth 330-page tome is merely one of four.
The comic is set in the 22nd century, some years after an atomic war on earth - a war that left many people mutated because of a radioactive isotope in the fallout called Strontium 90. Fear of mutants became the new racism among “norms.” Mutants lived in poverty, unable to get jobs. As a solution, the government offered one job to all mutants - a job that no norm would take: Search-Destroy Agent. SD Agents are bounty hunters, scouring the galaxy for the the worst of humanity - sometimes to arrest and sometimes to terminate. But the public don’t call the bounty hunters SD Agents; they call them Strontium Dogs.
Johnny Alpha is one. His mutation left him with the ability to see into men’s minds. He also carries an assortment of weaponry, including a blaster that can fire bullets through solid matter, set to detonate at a specific range, and a range of bombs that can manipulate time itself. Johnny works with a partner, Wulf, a viking warrior from the past.
The stories are wild and wacky, even going as far as sending Johnny on a mission to earth’s past, to bring back Hitler to pay for his crimes against humanity. The one thing I noticed, as an adult, reading this stuff, is how unafraid the writer was to wreak havoc. Often, the innocent are slaughtered along with the guilty, with reckless abandon. If memory serves, I think that’s something you would rarely see in 2000 A.D.’s 1980s rival The Eagle. Heroes were also allowed to have a darker side, seen in Johnny’s willingness to fulfill a contract without asking too many questions about the target.
The writing credits in this volume go to T.B. Grover and Alan Grant (I’m assuming T.B. Grover is a pseudonym for John Wagner). Both writers are highly imaginative. Carlos Ezquerra quickly finds his feet as the principal artist. (I think this trio are also responsible for a lot of early Judge Dredd, too.) The only place the volume falters is with the inclusion of a few Strontium Dog strips that came from 2000 A.D. annuals of the period. These were written and illustrated by outsiders, and are amateur by comparison. But I guess they had to be included for the sake of completeness.
I wasn’t awed by Strontium Dog, but it was an entertaining and imaginative set of stories, worth reading.
Posted in 1980-89, Alan Grant, Graphic Novels, John Wagner, Science Fiction, Young Adult | 1 Comment »

I read James Herbert regularly as a teenager, and hardly ever after that. My one regret between then and now is that I never read Domain, partly because it was the third book in a trilogy of which I had read the first two (The Rats and Lair), and partly because the book belongs to my favourite sub-genre: post apocalypse.
This is the story of a town, King’s infamous Derry, under seige by a malevolent entity that often manifests itself as a clown. Only children can see it (rather, It) - something to do with a child’s open-mindedness. To grown-ups, Derry is a normal town, but to a particular group of kids (known as the Losers’ Club), Derry is the feeding ground of a monster that lives in the sewers. These children - Bill, Richie, Eddie, Stan, Ben, Mike and Beverly - must do battle, to end the terror that stalks their town. Worse still, in later life they learn that their efforts back in 1957 were incomplete. It is back with a vengeance, determined to avenge Itself. Bill has his own personal axe to grind: he knows that It is responsible for the death of his younger brother George, while George sought to retrieve a paper boat that had accidentally swam into a storm-drain. The two stories - the children in 1957 and the adults in 1985 - are told concurrently.
I became interested in Paul Jennings recently as a result of revisiting an old TV series called Round the Twist on DVD. The series is about a family that lives in a lighthouse around which all manner of weird things happen. The episodes are often hilarious, especially when the humour gets a bit, well, filthy. And by that I mean, for example, losing your false teeth down the toilet and having to collect them at the sewage works, then having the clean and wear them. Ugh! This is typical Jennings story material, and it’s a lot of fun.
The more Robert Swindells novels I read, the more I realise that he has two modes of writing. When he’s writing for young adults, he writes like he’s talking to equals; he talks about the world the way it is; few, if any, subjects are taboo; and bad things can happen to good people, as can happen in the real world. When he writes like this, his fiction is gripping and, I would dare to say, important. Then comes the other mode, writing for children, where the realistic drama disappears and everything turns one-dimensional; the kiddies get safely wrapped in cotton wool.
In stories which start with the end of the world, the protagonist is usually a person who escapes the cataclysm by some unusual twist of fate. However, this novel dares to break the pattern - teenage boy Danny Lodge, around whom this story is centred, is forced to live in the direct aftermath of a nuclear war, with a band of fellow survivors from his town, right in the middle of the devastation … and the radiation.
Christopher Pike has managed to do a rare thing as a writer - to bridge the gap between the adult and teenage fiction markets. He has said that he doesn’t so much write for teenagers, but he writes about teenagers, for adults. The result is a novel with bit more character depth and a bit less candy coating than some of what passes for teenage fiction.
I first read this book when it was published in the late 80s. I was about fifteen at the time and I recall being captivated by it. It’s tragic therefore that, fifteen years later, when I decide it’s time for a re-read, I find the novel somewhat tiresome.
This novella, whose publication dates back to the mid-1980s, is not only hard to find now, but was even then, given that it never graced the shelves of any bookstore. Instead, it would have been found in computer game shops. The Dark Wheel is a companion story to one of the greatest videogame experiences ever.
Dinah, an eleven-year-old girl who has spent her whole life in a children’s home, gets fostered by Hunter family, which already sports two young boys, Lloyd and Harvey. Things get off to a rocky start, but the three eventually become loyal friends when forced to confront something terrible that is happening at their school. All the pupils, bar a handful, are the neatest, tidiest, brightest, most well-behaved children you could ever meet. You could also say they’re the most joyless bunch of kids you could ever meet. And what can Lloyd and Harvey do when Dinah starts becoming just like them?
A teenage boy, Liam Shakespeare, is kidnapped by terrorists and held to ransom in his own house in London. Far away in Derbyshire, a girl called Jinny stumbles across strangers (two adults and a boy), arriving at a cottage in the middle of the night. Are they merely tourists, or something more sinister? And is Liam Shakespeare really being held in London, as it says on the news, or is he in fact the boy in the cottage?
Ender Wiggen, a young boy of six, has the nickname “Third” at school. What this means is he’s the third child born into his family, in an overpopulated future world where it is only lawful for parents have a maximum of two children. Legal permission was granted to the Wiggin family by the military, because their first two kids were very nearly the ideal candidates to save the world - but not quite. What the military needs is a boy genius whom they can shape and train to become the most brilliant military commander the world has ever known.
These days Stephen King releases books with such a regularity that it’s a rare opportunity to be able to invest the time in reading one of his older works. As I write, his latest books Everything’s Eventual and From a Buick 8 are sitting on the shelf waiting. And no doubt he’ll have another on the market before I get those finished.
I bought this novel many year ago, not knowing who Orson Scott Scott was, nor having read his excellent Ender’s Game. I found The Folk of the Fringe in a bargain bucket at my newsagents, and purchased it because I was in the mood for an end-of-the-world story. The cover illustration showed a band of scruffy travellers walking along a path towards a ruined city - right up my street. Expecting a decent read, little did I know that this would turn out to be an absolute gem of a book. And, having re-read the book recently, I enjoyed it even more the second time round.