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Starstormers 3: Catfang by Nicholas Fisk

October 15, 2009 Darryl Sloan Leave a comment

There are five adventures in the Starstormers children’s space opera, and it has taken me a over year to locate copies of them all. This third adventure, Catfang, finally completes my set. The books are rare and hard to find on eBay, but judging by the amount of search requests my previous two reviews have generated, they are fondly remembered. I was very pleased with the first adventure, not so enamoured with the second, but something just keeps me reading. In part, I guess I’m revisiting my childhood and completing some unfinished business. But the books do hold a certain silly charm for me, even as an adult. The characters of Vawn, Ispex, Tsu and Makenzi (and not forgetting the robot, Shambles) all have their individual quirks, and the interactions between them are frequently funny.

The plots of the stories require a massive suspension of disbelief. If adventures one and two seemed unbelievable, Fisk really goes into overdrive with Catfang. At the end of book two, the Starstormers have escaped the clutches of the Octopus Emperor and are on the run in space. They now discover a stowaway on board: a cat. They name it Fang. Now, I won’t spoil the story by telling you what strange things the crew end up doing with this cat; all I will say is, “Fisk, what have you been smoking!” Because the antics in this book could only seem logical to an author floating several feet above his keyboard. But you know what? I just went with it and I had fun. And I’ll probably finish the series in due course.

Sapphire and Steel by P.J. Hammond

Sapphire and Steel is one of the strangest and most fascinating television dramas that I remember from childhood. Sapphire (played by Joanna Lumley) and Steel (David McCallum) are agents of a mysterious sort of inter-dimensional police force. Where they come from is never quite made clear – only that they are not human, and they appear to know a great deal more about the world than we do. They arrive on our dimension at certain times and places, to contend with a mysterious malignant force that is regularly attempting to break into time. Each agent has his/her own unique paranormal abilities with which to do battle.

There were six seasons of Sapphire and Steel, and this short book is a novelisation of the first season. It concerns a family who live in a big house filled with clocks. The reading of a nursery rhyme becomes a “trigger” that causes all the clocks to stop and the parents to vanish into thin air, leaving two bewildered children behind. Then two strangers appear at the front door, a steely-eyed man and a woman in a blue dress. The children have no clue whether they are friend or foe, but Rob, the boy, quickly learns that if he is ever going to see his parents again, he must put his trust in them.

These words of mine can’t quite convey the spooky feel of the show. The writer, P.J. Hammond, had a real knack for unnerving the viewer that was almost Lovecraftian – giving us nothing more than quick glimpses of a dark and terrifying reality just beyond the range of human sight. I think this was billed as a children’s show back in the late 1970s, but it’s anything but. I remember having childhood nightmares about being trapped in time, and when I finally revisited the series when it first came out on videotape in the early 1990s, I was able to connect the dots.

I don’t normally read novelisations, because they tend to be mere cash-ins on a successful series or movie, but I made an exception this time because it’s written by the series’ creator P.J. Hammond. I thought it might offer fresh insights into the bizarre mythology, but sadly the book reads almost like a word-for-word reconstructions of the script, fleshed out with descriptive detail. Most of the book is told from the point of view of Rob, and so, nothing more is learned about the characters of Sapphire and Steel than what was already on display on the television screen. I feel this was a missed opportunity to go deeper than what the visual medium allowed.

I can understand how a book like this would have been a worthwhile purchase back in the late 1970s, before the era of videotapes and DVDs, when we there was no opportunity to revisit your favourite programmes other than waiting for re-runs which might never come. But nowadays, you would be better served by picking up the series on DVD. If you have a taste for sci-fi that’s a bit “out there,” I recommend you check it out. As for the novelisation, its only value is as a collectible.

Serenity: Those Left Behind by Brett Matthews

Firefly was an excellent television series. It was created by Joss Whedon of Buffy the Vampire Slayer fame and was essentially a western in space – literally, not metaphorically. The captain of the ship Serenity, Mal Reynolds, actually wears braces, and in one episode the cargo bay is full of cows, no less. Firefly didn’t make an impact on television and was cancelled after one season, without the season being shown in its entirety. However, it made a big impact on DVD, so big that it spawned a big-budget movie: Serenity. Firefly’s great strength was the diverse characters of the ship’s crew – from a thief to a preacher. Essentially it’s a ship full of outlaws, runaways, or people trying to make a difference – well, one anyway. Their aim is to try and stay alive, making a dishonest living and steering clear of a corrupt galactic Federation. In theme, I was reminded very much of an old British series from the 1970s called Blake’s 7.

Watching Firefly was a romance that was sweet but all too short, and I was quickly left wanting more. Serenity filled that gap for a while. And now, some comics have arrived to keep the fans happy. Those Left Behind was a mixed experience. In terms of characters, the writer nailed it. So often the crew of Serenity said something that made me smile and think, “Yep. That’s exactly the sort of thing that X would say.” The artwork is also beautifully drawn. The let-down is the story itself. There’s just not enough going on. I don’t think there was a single uninteresting episode of the Firefly series, but this graphic novel reads just like filler material. In fact, it’s clear from the story that it’s set in the time between the series and the movie, and shows how the characters ended up where they were at the start of the movie. As for the content, it’s essentially a case of an old enemy of Mal’s coming after him; fisticuffs; the end. Aside from a sub-plot that descends into the same territory, that’s it.

A vaguely interesting average read and no more.

Dune by Frank Herbert

October 20, 2008 Darryl Sloan 1 comment

I’m really struggling to summarise Dune because the mythology created by Frank Herbert is so rich. In fact, I understand he spent about five years researching before writing this tome. Anyway, first a little background. The known universe is governed by a series of feudal houses, with an emperor reigning sumpreme over them. Central to the novel are House Atreides and its enemy House Harkonnen. As the story commences, the emporer gives control of the desert planet Arrakis (a.k.a. Dune) to House Atreides. The move from the water-rich world of Caladan to the dry wastes of Arrakis dramatically changes the life of young fifteen-year-old Paul Atreides. The native people of Arrakis, known as the Fremen, wonder if he is their long-awaited messiah, according to prophecy. The planet’s main commodity, a powerful substances called “spice melange” which has many uses across the universe, begins to have a strange effect on Paul. He starts to see visions, and wonders if he could indeed be their messiah. Meanhile, Baron Vladimir Harkonnen is plotting the downfall of House Harkonnen and the takeover of Dune, but he hasn’t counted on who Paul really is.

There’s a lot going on in this novel, and it’s a joy to read. I found myself taking my time with it because I didn’t want it to end. I loved being in this strange mythology. What’s clear is that the author isn’t making this up as he’s going. He has thought long and hard about the ecology, religion, culture, politics and technology of this world of his. It’s as breaktaking as Tolkien’s Middle Earth. If there is one weak spot in the whole package, it’s in the very clear-cut roles of good guys and bad guys. House Harkonnen, and all its members, is thoroughly immoral, led by the Baron, who is an obese man with a liking for young boys. He is saved from being a two-dimensional villain by the depth of his cunning. The war between the Atreides and Harkonnens is a too-simple battle of good versus evil. This polarised viewpoint, in my humble opinion, isn’t a true reflection of wars in the real world and was the only disappointment in a work of brilliance.

If your introduction to Dune has been the 1980s David Lynch movie, I can tell you that the book is so much better. I decided to watch the director’s cut of the movie after reading the novel, and it felt like watching a summary. A visual feast, but a poor attempt at storytelling. The novel is a far bigger and more personal story. The more recent mini-series does a better job than the movie, and is a fairly faithful adaptation, but I don’t recommend watching it before reading the book, as the book is a superior experience.

So many novels are forgettable, but Dune stays with you like a memory. It’s not often that I have such good recall of events and character names. Frank Herbert wrote six Dune novels before he died. I’m looking forward to Dune Messiah.

Faith Awakened by Grace Bridges

September 1, 2008 Darryl Sloan 3 comments

Faith Awakened caught my attention because it’s a post-apocalyptic novel set in Northern Ireland – specifically Bangor, which is only about forty miles from where I live. It’s not often the Emerald Isle gets the sci-fi treatment. This is also a Christian novel, and those who know me from my personal bloggery might think this would automatically make it right up my street. News that something is “Christian fiction” actually has the effect of making me feel quite ambivalent, because I’ve had the experience of reading some pretty bad Christian novels, dripping with melodrama. I’m pleased to announce that Faith Awakened avoids this trap to a large extent, which is no easy thing because this is essentially a love story.

Grace doesn’t pull her punches. She is not afraid to kill off about six billion people from the get-go, at the hands of a deadly virus. Then, rather than step into the “cosy catastrophe” genre, things get even worse for the tiny band of survivors. It seems that their mysterious immunity to the virus is temporary, as the virus mutates. There seems to be no hope for the last remnants of the human race … until the discovery of a cryogenic research laboratory. The survivors theorise that it may possible be go to sleep for many years, experiencing a virtual reality dreamworld, with your body safely sealed off from infection. Then, many years later, the virus will have died, and it will be safe to emerge.

The novel appears to jump back and forth in time, telling two apparently unconnected stories: one the life of Mariah in the post-apocalypse world, and the other the life of Faith in a world like the one we know. We are left to ponder what’s really going on – whether it is two points in time, or a real world and a virtual one; are Mariah and Faith separate individuals or the same person? Grace resists answering these questions until the end. I had a pretty good idea what was going on long before that, but I did like being left to deceipher it on my own.

This is a Christian novel only in the sense that the outlook of the central character is Christian – and only loosely Christian, at that. Characters refer to God as “The Awakener” and Christians are “The Awakened.” Christianity itself is not mentioned by name. During the reading of this novel, I coincidentally happened to be moving away from my personal Christian faith, so I was glad that this was more of a story told from the author’s peronal outlook than an attempt to convert an audience.

The author often uses very broad brush strokes in telling the story. The usual advice you hear in writing circles is “show, don’t tell,” whereas Grace has largely chosen “tell, don’t show.” But I’m going to defend her stance. The entire life of Faith is crammed into these pages, and it’s often not high-octane drama where you want to pull the reader in and show him every detail. It’s a gentler, everyday kind of story, and I found myself mostly content with the fast pace with which events were told. That said, there were points where I wanted the author to really zero in and pull the reader right into the direct experience of the protagonist.

On purely a personal interest level, I would have to say that the overall nature of the book as a love story didn’t really grab me as much as other aspects that I would have preferred to have seen developed, such as the nature of the totalitarian pre-apocalypse society, and a deeper exploration into virtual reality. In terms of the story the author wanted to tell, the stand-out for me was that I got the distinct feeling I was reading something autobiographical at times. And having now met Grace in person, I can confirm that this was indeed the case to a large extent. And it’s this that elevates the book to more than mere entertainment.

Faith Awakened is a self-published novel, and since so many self-published authors take the easy route of not learning correct grammar and not weeding out errors from their manuscript, I always feel I need to comment on this topic. Well, I’m pleased to say that this novel is very cleanly presented – obviously a labour of love in every way.

I had opportunity to meet Grace in person recently, in the bizarrest of coincidences. I happened to be reading her book while members of the Christian Fiction Review Blog (of which Grace is one) were gearing up to review my own novel, Chion. Grace happened to be living in Ireland at the time (she’s actually from New Zealand, and had been living in Germany until recently), so we arranged to meet up at a halfway point between our towns. Grace brought her laptop, and we decided to interview each other. I’m delighted to share that interview with you here. Grace has also agreed to allow Faith Awakened to be featured here for free download. For more information, visit the Faith Awakened website.

The Grace Bridges and Darryl Sloan interview:
[ Part 1 ] [ Part 2 ] [ Part 3 ] [ Part 4 ]

[ Download Book ]

The Stainless Steel Rat by Harry Harrison

July 11, 2008 Darryl Sloan 2 comments

James “Slippery Jim” diGriz is a master criminal living in a near-totalitarian future society. Using his own cunning, and with the help of disguises and gadgets, he outfoxes the lawmen and gets away with the loot … until now. We begin with a bank heist that goes wrong, putting diGriz in the hands of the police. It looks like it’s all over. But then Harold Inskipp, of the elite law enforcement agency the Special Corps, seeing the potential of diGriz, puts him in the agency’s employ. diGriz, who is in fact the hero of the story, changes his criminal ways (sort of) and starts working on the right side of the law. Soon, he ends up on the trail of another master criminal, one who is in the process of secretly building a battleship to wreak havoc across the galaxy. In summary, the story is sort of like James Bond in space. You have the gadgets, the battles, intrigue, betrayal, sensuality.

I had problems with this novel. First, I found myself not entirely warming to James diGriz. It wasn’t so much that he was a criminal. It was all the self-justification of his crimes. He won’t commit murder, but he will lie and steal his way through life, and see himself as quite a moral guy. He is a romanticised outlaw, and there’s just something false about him. Secondly (and this is purely a matter of what you’re looking for in a story), the aspects of the story involving technology and trickery and cunning just didn’t do it for me. There was a hollowness running through it that made me feel like quitting at a few points. Three quarters done, I kept reading purely to finish what I had started.

Imagine my surprise, then, when the closing chapters blew me away. Suddenly The Stainless Steel Rat became a story about people (which is exactly the kind of fiction I like). The cracks in diGriz’s armour were beginning to show. He was in serious danger of losing his way entirely, of partnering up with the very person he had set out to arrest – a power-mad violent sociopath, no less. Furthermore, the sociopath wasn’t allowed to become pure evil personified. Harry Harrison delved into the past, dredging up the things that shape a person into what he becomes, good or bad. Great stuff.

There are eleven Stainless Steel Rat books, of which this is the first. That total doesn’t exactly inspire me with confidence. It feels like the old scenario that we’ve seen countless times with TV shows. When the producers know they’re onto a good thing, they just keep churning out more and more to fill an audience demand, regardless of how little steam there is left in the original vision. Nevertheless, I might jump into the Stainless Steel Rat universe again sometime. This one was worth reading.

Starstormers 2: Sunburst by Nicholas Fisk

June 11, 2008 Darryl Sloan 4 comments

Volume 1 of the Starstormers saga ended with our heroes, Vawn, Ispex, Makenzi and Tsu, reunited with their parents on the colony of Epsilon Cool. Unwittingly they brought the evil Octopus Emperor – a being made entirely of a dust-like substance – along for the ride. Worse still, we learn that one of the Starstormers is a traitor, secretly in league with the Emperor in return for seeing their parents again.

Volume 2 begins with the Octopus Emperor enslaving the Starstormers and their parents and bringing them to his homeworld of dust. The youngsters manage to trick the Emperor and escape in their home-made spacecraft, but they must leave their parents behind. Wandering the stars, they come across a vast deserted starship. Curious, they dock and board, only to learn that the ship is heading straight for the sun. They panic. Why? Good question. Four children who were smart enough to build their own spaceship are apparently too dumb to realise that they can simply undock and fly away. When they finally do realise and attempt to take-off, they’re too dumb to uncouple the docking mechanism, and they assume the larger ship’s gravity is too strong. Oh, brother.

When the kids are finally on their way again, they head for the Octopus homeworld and make a stab at rescuing their parents. The title, Sunburst, is a reference to the encounter with the ghost ship, but this is really only a mini-adventure of 40 pages occupying the centre of this 120-page book. The rest of the volume is concerned with the Octopus Emperor.

The general gist of what I’m saying would lead you to believe I hated this book. Actually, I quite enjoyed it, and read it in a couple of days. Elements of the plot are poorly thought out, some of the writing is sloppy; Nicholas Fisk may well have written the Starstormers saga purely as a money-spinner. Normally I crucify a book like this. Instead, I find I want to chase up the remaining three volumes. The adventure, as a whole, is a fairly decent pulp space opera for kids. I’m into nostalgia in a big way at the moment, and reading Starstormers gives me the same feeling I got reading the likes of the Eagle comic as a kid. Bite-sized throwaway stories; such things have their place.

Starstormers by Nicholas Fisk

June 4, 2008 Darryl Sloan 3 comments

I remember buying this book from a mail-order school book club when I was about eight years old, although I was so uninterested in reading as a child that I probably didn’t consume the book till I was about thirteen, when the reading bug finally bit me. Now, over twenty years later, I’m being bitten by the nostalgia bug, so here we go again …

Four children, Vawn, Ispex, Tsu and Makenzi live in a boarding school on Earth, while their parents are busy building a colony on the planet Epsilon Cool. It has been years since they last saw their parents and more before they ever will. Bored and frustrated, they come up with the crazy scheme of building their own spaceship out of parts salvaged from a spacecraft junkyard. They name their ship Starstormer and blast off. Weeks later, soaring through space on route to Epsilon Cool, they come across an ancient colony ship from earth called the Conqueror. The inhabitants have developed a strange religion, worshipping the “Glorious Ones,” whoever they are. Ispex is first to figure out that there is great peril here for the Starstormers.

I thoroughly enjoyed this novel. It’s clear from the beginning that the story requires a tremendous suspension of disbelief, what with kids building a spaceship, but once you accept that, you can get on with enjoying the tale. The four children have diverse character traits that make for interesting drama. I had one worry, initially, about a particular moral stance taken by the book: I didn’t like the way the author had one of the kids resorting to fraud in order to obtain spaceship parts. But the surprise ending casts a new light on the character’s actions. The ending leaves much unexplored, and feels like a cliffhanger from a multi-part drama. And indeed, there are five volumes in the Starstormers saga, each around one hundred pages. I’ve already found and purchased volume 2 on eBay.

An excellent children’s space adventure.

The Lotus Caves by John Christopher

When John Christopher wrote The Tripods trilogy in the 1960s, it was a turning point for the author. As one who had written only for adults in the the earlier part of his career, he now wrote almost exclusively for children. The Lotus Caves is the children’s novel that immediately followed The Tripods.

This is a moon adventure, something that perhaps has limited appeal today, but would have been really exciting in the year of publication, 1969, the same year as the first manned moon landing. From a 60s perspective, the novel envisions a fairly gritty possible future, with a mining colony established on the moon and entire families living within a huge domed structure called The Bubble. Lives are a little colourless in comparison to Earth. Commodities are always in limited supply, so lifestyles of conservation are encouraged, where every little thing is important – in stark contrast to the affluence that’s possible on Earth. An artificial lake with its own fish is provided, to make the families feel more at home. But for some of the young, the moon has always been their home. Born there, and destined to remain until their parents have finished their contracts, the young nevertheless long to visit the blue world they’ve only ever seen in books and videos.

Marty is one such teenager. Bored with life in The Bubble, he ends up getting into a bit of mischief with his new friend Steve. Discovering a passkey accidentally left in the ignition of a lunar crawler, the boys take hold of a rare opportunity to travel far and wide across the lunar landscape. Their first destination is First Station, the now abandoned predecessor to The Bubble, where they discover the diary of a colonist who went missing under mysterious circumstances, telling stories of a vision of a strange impossible flower on the moon. Marty and Steve go in search of the mystery. From that point on in, we leave mundane science fiction behind and grasp the reins of fantasy. For under the surface of the moon is a bizarre plant-like entity who welcomes the boys and never wants them to leave.

When I was reading this novel, I couldn’t help but wonder if Christopher’s favourite theme of mind-manipulation would make an appearance, since I had already seen featured in The Tripods, The Guardians, The Prince in Waiting, and A Dusk of Demons. Yes, it’s here, too. Perhaps “social conditioning” is a better word to describe Christopher’s obsession. This time the conditioning comes not from a metal mesh embedded in the brain, but from an external force that obtains obedience by creating feelings of peace and happiness. It’s the human will versus the emotions in a battle for freedom.

A criticism purely on personal taste: I found the story a bit too wacky. I’m not a great fan of the fantasy genre, and The Lotus Caves ultimately abandoned its sci-fi beginnings in favour of something completely “out there.” That said, I found the novel to be an enjoyable worthwhile adventure.

The Incredible Shrinking Man by Richard Matheson

May 13, 2008 Darryl Sloan 3 comments

A mysterious misty spray drifts across the sea, colliding with our protagonist, Scott, while he’s out on his boat. He thinks nothing of it until he begins noticing his diminishing height: one seventh of an inch every day without fail. The premise is very much a in keeping a noticeable trend in 1950s science fiction. It was the era of oversized or undersized monsters and mutants, from the Attack of the 50 Foot Woman and the gigantic ants of Them!, to the microscopic adventurers of Fantastic Voyage.

The idea of shrinking a person to a few centimetres in height is one you can have a lot of fun with as a storyteller. The scope of unique situations you can put your protagonist in is vast, as evidenced by an entire TV series, Land of the Giants being devoted to the idea. But I suspect no one has done it better than Matheson.

I’ve heard that Matheson originally structured the events of the novel in a completely linear fashion, from 6 feet to zero, then later restructured them so that he was able to tell two stories side by side, hopping back and forth in time. The first story is all about how Scott copes with people’s attitudes to him while his height diminishes. The second begins with Scott trapped in the basement, only a few centimetres tall and presumed dead, and tells the tale of his struggle to survive in that environment against such adversaries as food out of reach and a black widow spider. The two sides of the novel are quite different in tone, and readers will probably have a favourite depending on their taste. For me, my preference was the former.

We see Scott struggling to maintain a sexual relationship with his wife when he is conscious of becoming more like a boy than a man. We see him going for a walk at night and offered a lift by a drunken paedophile. We see him defenceless against the bullying of a gang of teenagers. We see his own daughter defying his fatherly authority because of his size. We see his wife unconsciously talking down to him like boy. We see him degenerating to the level of peeping tom to a teenage girl. In all of his suffering there are a few moments of relief, one of which is a brief but touching relationship with a dwarf. I only have vague memories of the movie adaptation of this novel, but I’m pretty sure much of this stuff never made it in (it has always been the case that you can get away with more in books than you can in films). That material was so much more interesting to me than reading about Scott finding inventive ways to climb gigantic tables, etc. Although that side of the story was certainly fascinating, too.

Having read Matheson’s I Am Legend recently, I’m noticing how he works. He takes an essentially ridiculous notion and drops a totally believable three-dimensional character into the middle of it. The novel then becomes the story “What would you really do, if this were happening to you?” And Matheson has a real knack for it. I can’t help picturing him lying on the floor of his basement, looking along the ground with his eye, imagining himself as Scott. When reading the novel, I lost count of the times that I read something and thought in amazement, “I never would have imagining seeing the world like that.” Matheson’s observations were so perceptive.

However, I have to question the value in the author devoting such creative energy to a concept that is, at its heart, daft. A better way to phrase the question is this: “Is there something more to The Incredible Shrinking Man than mere b-movie fodder?” When I thought about this, the answer was yes. The novel is, intentionally or not, an apt metaphor for disability. It’s a tale that motivates us to empathise with those whose bodies have betrayed them, those who struggle to be seen as normal or equal to the rest of us.

Despite all the good things I’m saying about the novel, oddly I found it difficult to keep on reading. I’m not sure why. Possibly because the tiny print on my old paperback annoyed me; maybe because I remembered not liking the ending from the movie. Either way, I’m glad I made it to the end. It’s a story with great depth that I’m not likely to forget.

Chocky by John Wyndham

April 14, 2008 Darryl Sloan 4 comments

John Wyndham was quite a proflic author, and Chocky is considered to be one of his major works, although it is less well-known than the likes of The Day of the Triffids. I suspect that most people presently seeking out the novel are doing so because of their memories of the ITV children’s television adaptation from the 1980s. My own nostalgia of that six-part drama has been prodding me for many years to read the original novel. Finally I have.

The story is told entirely from the perspective of the father of eleven-year-old Matthew Gore. We begin with Dad overhearing Matthew speaking to what appears to be an imaginary friend. It’s a little worrying that a boy so old should be indulging in such a fantasy, but what’s even more worrying is the bizarre subject matter of the conversation. Matthew is attempting to form answers to questions like “Why are there seven days in a week?” and “Why 31 days in a month?” Later, Matthew learns to count in binary, using the symbols Y and N for positive and negative. If he had read it in a book he would certainly be using 1 and 0. This imaginary friend also seems to have no concept of the time of day, insisting on quizzing Matthew at various hours of the day and night. When confronted by his parents, Matthew tells them about Chocky. Matthew’s father is uncertain about dismissing Matthew’s fantasy, so he calls in the help of a psychiatrist, Dr. Landis. As a reader, I have a pet hate for the kind of stories where a child has something fantastic happen to him, and all the adults refuse to believe him, even in the face of incontrovertible evidence. To my delight, Chocky does not go down this road. The adults realise that Chocky is objectively real. But who is this entity and what is his/her/its purpose? Is it friend or foe? The real threat, however, comes not from an alien presence, but from ordinary men willing to exploit a young boy in the pursuit of knowledge.

The book is very male-centred, which makes it a product of its time (the 1960s), but story also contains an environmental message so relevant to today’s ever-growing awareness that it makes you think the book was written in the present. It’s to John Wyndham’s credit that way back then he was so clued into how much we’re polluting the planet. Chocky is actually the very last book that Wyndham ever published, just one year before his death in 1969 (although the Wyndham Estate later published Web posthumously). I can think of no finer way to finish a life of writing than with the theme of Chocky.

The television series is also notable. I chased it up after reading the novel. It’s a very faithful adaptation, and according to an interview with series creator Anthony Read, the Wyndham Estate said that out of all the adaptations of Wyndham’s work, Chocky was the only one they were delighted with. The series spawned two sequels, Chocky’s Children and Chocky’s Challenge. I enjoyed the former; it was the perfect sequel in many ways. But by the third series, the story is clearly losing its way, stretched to the point where it contradicts the original ending.

But this is a review of the novel, and it’s excellent. Wyndham on top form.

Logan’s Run by William F. Nolan & George Clayton Johnson

Which came first, the movie or the book? In this case, the book. Usually, an original is superior to an adaptation, but this one’s a bit hard to compare, because the two are quite different. It’s as if the film writer merely used some general elements from the novel as the framework for his own creation. Here are the most notable differences.

The movie takes place post-apocalypse, and is concerned with a surviving city, the City of Domes. It is sealed off from the outside world and is run entirely by a super-computer. When a person reaches the age of thirty, they are required to undergo a ritual called Carousel, where they are vaporised, believing themselves to be undergoing “renewal.” Nobody knows any better, and the citizens lead a lives of hedonism in blissful ignorance of the possibility of old age. A few reject this philosophy and go on the run when it’s their time for Carousel, searching for a legendary place called Sanctuary. They are termed “runners” and they are hunted down and killed merciliessly by the city’s police force, the Sandmen. The computer wants to know more about Sanctuary, so it turns Sandman Logan into a runner and tells him to go find the place and report back. In the end, it turns out there is no Sanctuary, and this information sends the computer into overload, freeing the citizens from the confines of the city.

In the novel, there is no apocalypse, no City of Domes, no Carousel, and people are killed at age twenty-one. “Sandman” is merely a colloquialism in the book, which is a pity, because it’s an excellent term. The book usually calls Logan a “DS man” – Deep Sleep operative. There is no city-wide prison in the novel; people are free and the whole world accepts the twenty-one-year life-span rule. How this happened is explained briefly, if somewhat unconvincingly, in a prologue.

“The seeds of the Little War were planted in a restless summer during the mid-1960s, with sit-ins and student demonstrations as youth tested its strength. By the early 1970s over 75 percent of the people living on Earth were under 21 years of age. The population continued to climb — and with it the youth percentage.
In the 1980s the figure was 79.7 percent.
In the 1990s, 82.4 percent.
In the year 2000 — critical mass.”

Logan’s companion Jessica features in both movie and book, as well as Francis, the Sandman who pursues them, although Francis’s ultimate role turns out to be quite different from the screen version. Logan and Jessica spend a good portion of the novel travelling from place to place by means of a nationwide underground network of “mazecars.” Interestingly, Logan spends most of the story as a bad guy, a true DS man only pretending to run, secretly intent on finding and exposing Sanctuary. In the end, Santuary turns out to be a real place after all.

The novel is a bit trippy. I never quite grasped how Logan and Jessica ended up in all these bizarre locales. One chapter they’re in an undersea biosphere; next they’re in a freezing cold wasteland; then they’re on something akin to an indian reservation; then they stumble into the middle of an android reenactment of the American civil war. I never understood how the mazecar could take them to all these places, or how they navigated their way towards Sanctuary through all the craziness. Although I have to admit, these adventures were pretty enjoyable nevertheless.

The book is very small. Sometimes that’s a good thing, but this time I think the story was larger than the authors allowed room for. Especially the closing chapter; everything is wrapped up with disappointing brevity. Still, there’s no denying this book has something. This is evidenced by the fact that it spawned a movie and a television series. In recent years, the right to a remake have changed hands a few times. William F. Nolan has also written two sequels to the novel. I’m not sure I’ll try them. Logan’s Run is a self-contained novel, and the others smell like cash-ins on the success of the movie, especially when you read the plot of the third one, which you can do via the highly informative page about Logan’s Run on Wikipedia.

Overall, an entertaining above-average read. Fans of the movie should definitely read it, on the grounds that there’s so much that’s familiar and yet so much that’s different.

The Mars Run by Chris Gerrib

March 20, 2008 Darryl Sloan Leave a comment

When I got some distance into The Mars Run, I realised I was reading something that belonged to that rare sub-genre known as “mundane science fiction.” If you think that’s me putting it down, you would be wrong. Let me educate you. Mundane SF is a tricky beast to write, and something that I, as an author, have not attempted. Mundane SF is all about what’s really likely. You are not allowed to feature time-travel, interstellar space travel, teleportation; even aliens are frowned upon. Mundane SF takes what technology we already have and theorises realistically about what seems genuinely possible in the future. Doesn’t that make for rather dull sci-fi? Depends on what you’re looking for in a story. For me, I like to sink my teeth into a good human drama. That’s what The Mars Run is. If anything, I found the mundane SF aspects of the novel fascinating. When Gerrib tells me about a spacecraft that has a spinning central section creating an area of the ship with artificial gravity, it excites the scientist in me, in a way that the phrase “Kirk to transporter room” won’t.

The novel is set in the 2070s, told in the first person by Janet Pilgrim, a young astronaut in her late teens. In order to raise money for college, Janet agrees to become a crew member on a cargo haul from Earth to Mars, a vocation no more exciting than a present-day truck driver. A mining colony has been established on Mars, and there is regular traffic between the red and blue planets. There is also the danger of pirates; outer space is the new ocean. Janet’s ship gets attacked and the whole crew murdered – except her. Janet is given the opportunity to join the pirate crew. It’s that, or death. From there on, the trip to Mars turns out to be much more dangerous and difficult that she ever expected.

On the author’s website, Gerrib writes, “Warning – explicit sex and language!” I’m a Christian, so you know right off the bat that I’m going to be tolerating rather than appreciating those two things. In actuality, the sex is not very explicit at all. It’s almost written as summary. Which is no bad thing, considering that there’s a lot of raping going on – or at least something very close to rape, as Janet spends a good portion of the novel forced to play the role of sex slave, and using her feminine wiles to get the upper hand. The exception is a consensual and rather pointless lesbian relationship. I can imagine what a movie of the novel would be like (Kleenex to the ready) but as a book, with Gerrib holding back on the eroticism, the lesbian relationship seems superfluous and is ultimately swallowed up by the larger story.

The Mars Run is a self-published novel. Gerrib’s writing style is clear and streamlined, respecting the reader’s intelligence. When Gerrib writes about an astronaut placing his helmet against a closed door in a vaccuum, he expects the reader to figure out on his own that this is a little trick you can play to hear what’s going on inside the room. Too many author write timidly and slow their work down with pointless qualifications. Not Gerrib. I spotted some grammar and punctuation errors, but not a lot. It wouldn’t take a great deal of work to lick this into truly professional shape.

The novel is a character drama, and on the characters it succeeds. Everyone was well defined, their actions believable, and the reader really feels for Janet’s plight. The only part of the story that I disliked was an overly long section near the end where Janet seems to be carried along by events over which she has no control, and everyone around her is merely talking politics. Thankfully, this section is not characteristic of the story as a whole.

This was an enjoyable read, and one I’ll remember. Reminded me of Robert Holdstock’s space trader novella Elite: The Dark Wheel. I had qualms about some of Janet Pilgrim’s moral decisions in the story, but the ending was surprisingly refreshing on that score.

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Strontium Dog: Search/Destroy Agency Files 01 by John Wagner & Alan Grant

March 20, 2008 Darryl Sloan 1 comment

Strontium Dog was one of my favourite characters from the pages of the weekly British sci-fi comic 2000 A.D., which originated in the early 1980s and continues to flourish today. I read the comic erratically in my youth, so until now I’ve only been scratching the surface of the amount of Strontium Dog strips that have been published. In fact, you could say I’m still only scratching the surface, since this mammoth 330-page tome is merely one of four.

The comic is set in the 22nd century, some years after an atomic war on earth – a war that left many people mutated because of a radioactive isotope in the fallout called Strontium 90. Fear of mutants became the new racism among “norms.” Mutants lived in poverty, unable to get jobs. As a solution, the government offered one job to all mutants – a job that no norm would take: Search-Destroy Agent. SD Agents are bounty hunters, scouring the galaxy for the the worst of humanity – sometimes to arrest and sometimes to terminate. But the public don’t call the bounty hunters SD Agents; they call them Strontium Dogs.

Johnny Alpha is one. His mutation left him with the ability to see into men’s minds. He also carries an assortment of weaponry, including a blaster that can fire bullets through solid matter, set to detonate at a specific range, and a range of bombs that can manipulate time itself. Johnny works with a partner, Wulf, a viking warrior from the past.

The stories are wild and wacky, even going as far as sending Johnny on a mission to earth’s past, to bring back Hitler to pay for his crimes against humanity. The one thing I noticed, as an adult, reading this stuff, is how unafraid the writer was to wreak havoc. Often, the innocent are slaughtered along with the guilty, with reckless abandon. If memory serves, I think that’s something you would rarely see in 2000 A.D.’s 1980s rival The Eagle. Heroes were also allowed to have a darker side, seen in Johnny’s willingness to fulfill a contract without asking too many questions about the target.

The writing credits in this volume go to T.B. Grover and Alan Grant (I’m assuming T.B. Grover is a pseudonym for John Wagner). Both writers are highly imaginative. Carlos Ezquerra quickly finds his feet as the principal artist. (I think this trio are also responsible for a lot of early Judge Dredd, too.) The only place the volume falters is with the inclusion of a few Strontium Dog strips that came from 2000 A.D. annuals of the period. These were written and illustrated by outsiders, and are amateur by comparison. But I guess they had to be included for the sake of completeness.

I wasn’t awed by Strontium Dog, but it was an entertaining and imaginative set of stories, worth reading.

Snow Crash by Neal Stephenson

February 9, 2008 Darryl Sloan 1 comment

I’m likely to give myself a headache trying to summarise this novel for you, partly because there’s a lot going on in it, and partly because I don’t fully understand it all. Think Blade Runner on steroids. Visually, the novel conjures similar imagery to the said Ridley Scott film, but there’s a lot more weird and wacky stuff going on. The principle character is Hiro Protagonist, who is an elite hacker, pizza delivery boy, and “the greatest sword-fighter in the world” (the last, I discovered, is not included in jest, which makes the story even weirder). Hiro’s side-kick is Y.T. (short for Yours Truly), a gutsy fifteen-year-old girl with attitude who who works as a kourier (typo intended). In this world, kouriers ride around on souped-up skateboards, making their deliveries by pooning (i.e. harpooning) passing vehicles in order to get from place to place.

In this strange future, there is another hidden world, called the metaverse. It’s basically a visual version of the internet, where users jack in and walk around with 3D virtual versions of themselves. (This kind of thing is already happening today, called Second Life, although the version in the novel is somewhat higher tech.) The worst thing that can happen to someone in the metaverse is that your character gets kicked out (for instance, if Hiro Protagonist should happen to lop off your arms with his virtual katana), and so you have to reboot your computer in order to get back in. Unfortunately, something bad happens to Hiro’s friend Da5id (heaven help the audiobook performer; I certainly have no idea how to pronounce that) in the metaverse. Da5id looks at a bitmap image marked “Snow Crash.” The image not only kicks him out of the metaverse, it send the real-life Da5id into a coma.

The weird thing about Snow Crash is that it only affects computer programmers, not regular folk. Hiro figures out that this is because programmers have opened up new pathways in their brains, having learned how to program. This makes them susceptible. Interesting idea. From here the story branches out into ideas about how language and thought are interrelated; parallels in ancient Sumerian religion; visual and linguistic viruses. The story gets complex, and I found that I was better off just letting it run rather than questioning the validity of some of the philosophical stuff. I simply adjusted to the fact that I was about 70% clued into what the story was about, and whatever went over my head I let go over my head.

I liked Snow Crash a lot in the beginning. I liked how funky it was. But by the time I got a third of the way through, I started wondering when some genuine characterisation and human drama were going to shine through. The answer is never. What became clear was that the characters are simply hip and cool automatons for this hip and cool world. Substance is crushed under style every time. Nevertheless, I kept going. On the religious side of the story, I was disappointed to hear the author tossing in a pointless tidbit denying the resurrection of Christ.

I persevered, because I had invested too much time and energy to quit. The only thing worse than a bad book is a bad book that you don’t realise is a bad book until you’re halfway through it. You never feel clued into why the characters are doing the things they’re doing; you never get any real sense of what’s at stake in the story until near the end.

When I read the author’s afterword, it clicked with me what was wrong with the storytelling style. Neal Stephenson explains that Snow Crash was originally developed as a graphic novel (one that never got finished due to it being a computer-generated graphic novel, back when computers weren’t quite up to such a monumental task). Certain kinds of stories suit a visual medium (movies or graphic novels), while certain kinds of stories suit words. If you doubt the validity of that, look at how many superhero movies and comics there are, compared to how few novels. Snow Crash may have worked better as a graphic novel. It was a bad decision to transcribe it to a different medium, and it shows.

On world-building, I’ll give Neal Stephenson a round of applause. Snow Crash presents a highly imaginative and detailed future world. On storytelling and characterisation, thumbs down.